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gl2.h

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00001 #ifndef __gl2_h_
00002 #define __gl2_h_
00003 
00004 #ifdef __cplusplus
00005 extern "C" {
00006 #endif
00007 
00008 /*
00009 ** License Applicability. Except to the extent portions of this file are
00010 ** made subject to an alternative license as permitted in the SGI Free
00011 ** Software License B, Version 1.0 (the "License"), the contents of this
00012 ** file are subject only to the provisions of the License. You may not use
00013 ** this file except in compliance with the License. You may obtain a copy
00014 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
00015 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
00016 **
00017 ** http://oss.sgi.com/projects/FreeB
00018 **
00019 ** Note that, as provided in the License, the Software is distributed on an
00020 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
00021 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
00022 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
00023 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
00024 **
00025 ** Original Code. The Original Code is: OpenGL Sample Implementation,
00026 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
00027 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
00028 ** Copyright in any portions created by third parties is as indicated
00029 ** elsewhere herein. All Rights Reserved.
00030 **
00031 ** Additional Notice Provisions: The application programming interfaces
00032 ** established by SGI in conjunction with the Original Code are The
00033 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
00034 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
00035 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
00036 ** Window System(R) (Version 1.3), released October 19, 1998. This software
00037 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
00038 ** published by SGI, but has not been independently verified as being
00039 ** compliant with the OpenGL(R) version 1.2.1 Specification.
00040 */
00041 
00042 #include <stddef.h>
00043 
00044 /*-------------------------------------------------------------------------
00045  * Definition of GL_APICALL and GL_APIENTRY
00046  *-----------------------------------------------------------------------*/
00047 
00048 #if (defined(_WIN32) || defined(__VC32__)) && !defined(_WIN32_WCE) /* Win32 */
00049 #   if defined (_DLL_EXPORTS)
00050 #       define GL_APICALL __declspec(dllexport)
00051 #   else
00052 #       define GL_APICALL __declspec(dllimport)
00053 #   endif
00054 #elif defined(_WIN32_WCE)             /* WinCE */
00055 #   define GL_APICALL
00056 #elif defined (__ARMCC_VERSION)                      /* ADS */
00057 #   define GL_APICALL
00058 #elif defined (__SYMBIAN32__) && defined (__GCC32__) /* Symbian GCC */
00059 #   define GL_APICALL __declspec(dllexport)
00060 #elif defined (__GNUC__)                             /* GCC dependencies (kludge) */
00061 #   define GL_APICALL
00062 #endif
00063 
00064 #if !defined (GL_APICALL)
00065 #   error Unsupported platform!
00066 #endif
00067 
00068 #if (defined(_WIN32) || defined(__VC32__)) && !defined(_WIN32_WCE) /* Win32 */
00069 #define GL_APIENTRY __stdcall
00070 #else
00071 #define GL_APIENTRY
00072 #endif
00073 
00074 /*-------------------------------------------------------------------------
00075  * Data type definitions
00076  *-----------------------------------------------------------------------*/
00077 
00078 typedef void            GLvoid;
00079 typedef unsigned int    GLenum;
00080 typedef unsigned char   GLboolean;
00081 typedef unsigned int    GLbitfield;
00082 typedef signed char     GLbyte;
00083 typedef short           GLshort;
00084 typedef int             GLint;
00085 typedef int             GLsizei;
00086 typedef unsigned char   GLubyte;
00087 typedef unsigned short  GLushort;
00088 typedef unsigned int    GLuint;
00089 typedef float           GLfloat;
00090 typedef float           GLclampf;
00091 typedef int             GLfixed;
00092 typedef int             GLclampx;
00093 
00094 /* GL types for handling large vertex buffer objects */
00095 typedef int             GLintptr;
00096 typedef int             GLsizeiptr;
00097 
00098 /* OpenGL ES core versions */
00099 #define GL_ES_VERSION_2_0                 1
00100 
00101 /* ClearBufferMask */
00102 #define GL_DEPTH_BUFFER_BIT               0x00000100
00103 #define GL_STENCIL_BUFFER_BIT             0x00000400
00104 #define GL_COLOR_BUFFER_BIT               0x00004000
00105 
00106 /* Boolean */
00107 #define GL_FALSE                          0
00108 #define GL_TRUE                           1
00109 
00110 /* \todo check that this should be in core. */
00111 #define GL_NONE                           0
00112 
00113 /* BeginMode */
00114 #define GL_POINTS                         0x0000
00115 #define GL_LINES                          0x0001
00116 #define GL_LINE_LOOP                      0x0002
00117 #define GL_LINE_STRIP                     0x0003
00118 #define GL_TRIANGLES                      0x0004
00119 #define GL_TRIANGLE_STRIP                 0x0005
00120 #define GL_TRIANGLE_FAN                   0x0006
00121 
00122 /* AlphaFunction (not supported in ES20) */
00123 /*      GL_NEVER */
00124 /*      GL_LESS */
00125 /*      GL_EQUAL */
00126 /*      GL_LEQUAL */
00127 /*      GL_GREATER */
00128 /*      GL_NOTEQUAL */
00129 /*      GL_GEQUAL */
00130 /*      GL_ALWAYS */
00131 
00132 /* BlendingFactorDest */
00133 #define GL_ZERO                           0
00134 #define GL_ONE                            1
00135 #define GL_SRC_COLOR                      0x0300
00136 #define GL_ONE_MINUS_SRC_COLOR            0x0301
00137 #define GL_SRC_ALPHA                      0x0302
00138 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
00139 #define GL_DST_ALPHA                      0x0304
00140 #define GL_ONE_MINUS_DST_ALPHA            0x0305
00141 
00142 /* BlendingFactorSrc */
00143 /*      GL_ZERO */
00144 /*      GL_ONE */
00145 #define GL_DST_COLOR                      0x0306
00146 #define GL_ONE_MINUS_DST_COLOR            0x0307
00147 #define GL_SRC_ALPHA_SATURATE             0x0308
00148 /*      GL_SRC_ALPHA */
00149 /*      GL_ONE_MINUS_SRC_ALPHA */
00150 /*      GL_DST_ALPHA */
00151 /*      GL_ONE_MINUS_DST_ALPHA */
00152 
00153 /* BlendEquationSeparate */
00154 #define GL_FUNC_ADD                       0x8006
00155 #define GL_BLEND_EQUATION                 0x8009
00156 #define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
00157 #define GL_BLEND_EQUATION_ALPHA           0x883D
00158 
00159 /* BlendSubtract */
00160 #define GL_FUNC_SUBTRACT                  0x800A
00161 #define GL_FUNC_REVERSE_SUBTRACT          0x800B
00162 
00163 /* Separate Blend Functions */
00164 #define GL_BLEND_DST_RGB                  0x80C8
00165 #define GL_BLEND_SRC_RGB                  0x80C9
00166 #define GL_BLEND_DST_ALPHA                0x80CA
00167 #define GL_BLEND_SRC_ALPHA                0x80CB
00168 #define GL_CONSTANT_COLOR                 0x8001
00169 #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
00170 #define GL_CONSTANT_ALPHA                 0x8003
00171 #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
00172 #define GL_BLEND_COLOR                    0x8005
00173 
00174 /* Buffer Objects */
00175 #define GL_ARRAY_BUFFER                   0x8892
00176 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
00177 #define GL_ARRAY_BUFFER_BINDING           0x8894
00178 #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
00179 
00180 #define GL_STREAM_DRAW                    0x88E0
00181 #define GL_STATIC_DRAW                    0x88E4
00182 #define GL_DYNAMIC_DRAW                   0x88E8
00183 
00184 #define GL_BUFFER_SIZE                    0x8764
00185 #define GL_BUFFER_USAGE                   0x8765
00186 
00187 #define GL_CURRENT_VERTEX_ATTRIB          0x8626
00188 
00189 /* CullFaceMode */
00190 #define GL_FRONT                          0x0404
00191 #define GL_BACK                           0x0405
00192 #define GL_FRONT_AND_BACK                 0x0408
00193 
00194 /* DepthFunction */
00195 /*      GL_NEVER */
00196 /*      GL_LESS */
00197 /*      GL_EQUAL */
00198 /*      GL_LEQUAL */
00199 /*      GL_GREATER */
00200 /*      GL_NOTEQUAL */
00201 /*      GL_GEQUAL */
00202 /*      GL_ALWAYS */
00203 
00204 /* EnableCap */
00205 #define GL_TEXTURE_2D                     0x0DE1
00206 #define GL_CULL_FACE                      0x0B44
00207 #define GL_BLEND                          0x0BE2
00208 #define GL_DITHER                         0x0BD0
00209 #define GL_STENCIL_TEST                   0x0B90
00210 #define GL_DEPTH_TEST                     0x0B71
00211 #define GL_SCISSOR_TEST                   0x0C11
00212 #define GL_POLYGON_OFFSET_FILL            0x8037
00213 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
00214 #define GL_SAMPLE_COVERAGE                0x80A0
00215 
00216 /* ErrorCode */
00217 #define GL_NO_ERROR                       0
00218 #define GL_INVALID_ENUM                   0x0500
00219 #define GL_INVALID_VALUE                  0x0501
00220 #define GL_INVALID_OPERATION              0x0502
00221 #define GL_OUT_OF_MEMORY                  0x0505
00222 
00223 /* FrontFaceDirection */
00224 #define GL_CW                             0x0900
00225 #define GL_CCW                            0x0901
00226 
00227 /* GetPName */
00228 #define GL_LINE_WIDTH                     0x0B21
00229 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
00230 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
00231 #define GL_CULL_FACE_MODE                 0x0B45
00232 #define GL_FRONT_FACE                     0x0B46
00233 #define GL_DEPTH_RANGE                    0x0B70
00234 #define GL_DEPTH_WRITEMASK                0x0B72
00235 #define GL_DEPTH_CLEAR_VALUE              0x0B73
00236 #define GL_DEPTH_FUNC                     0x0B74
00237 #define GL_STENCIL_CLEAR_VALUE            0x0B91
00238 #define GL_STENCIL_FUNC                   0x0B92
00239 #define GL_STENCIL_FAIL                   0x0B94
00240 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
00241 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
00242 #define GL_STENCIL_REF                    0x0B97
00243 #define GL_STENCIL_VALUE_MASK             0x0B93
00244 #define GL_STENCIL_WRITEMASK              0x0B98
00245 #define GL_STENCIL_BACK_FUNC              0x8800
00246 #define GL_STENCIL_BACK_FAIL              0x8801
00247 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
00248 #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
00249 #define GL_STENCIL_BACK_REF               0x8CA3
00250 #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
00251 #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
00252 #define GL_VIEWPORT                       0x0BA2
00253 #define GL_SCISSOR_BOX                    0x0C10
00254 /*      GL_SCISSOR_TEST */
00255 #define GL_COLOR_CLEAR_VALUE              0x0C22
00256 #define GL_COLOR_WRITEMASK                0x0C23
00257 #define GL_UNPACK_ALIGNMENT               0x0CF5
00258 #define GL_PACK_ALIGNMENT                 0x0D05
00259 #define GL_MAX_TEXTURE_SIZE               0x0D33
00260 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
00261 #define GL_SUBPIXEL_BITS                  0x0D50
00262 #define GL_RED_BITS                       0x0D52
00263 #define GL_GREEN_BITS                     0x0D53
00264 #define GL_BLUE_BITS                      0x0D54
00265 #define GL_ALPHA_BITS                     0x0D55
00266 #define GL_DEPTH_BITS                     0x0D56
00267 #define GL_STENCIL_BITS                   0x0D57
00268 #define GL_POLYGON_OFFSET_UNITS           0x2A00
00269 /*      GL_POLYGON_OFFSET_FILL */
00270 #define GL_POLYGON_OFFSET_FACTOR          0x8038
00271 #define GL_TEXTURE_BINDING_2D             0x8069
00272 #define GL_SAMPLE_BUFFERS                 0x80A8
00273 #define GL_SAMPLES                        0x80A9
00274 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
00275 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
00276 
00277 /* GetTextureParameter */
00278 /*      GL_TEXTURE_MAG_FILTER */
00279 /*      GL_TEXTURE_MIN_FILTER */
00280 /*      GL_TEXTURE_WRAP_S */
00281 /*      GL_TEXTURE_WRAP_T */
00282 
00283 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
00284 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
00285 
00286 /* HintMode */
00287 #define GL_DONT_CARE                      0x1100
00288 #define GL_FASTEST                        0x1101
00289 #define GL_NICEST                         0x1102
00290 
00291 /* HintTarget */
00292 #define GL_GENERATE_MIPMAP_HINT            0x8192
00293 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
00294 
00295 /* DataType */
00296 #define GL_BYTE                           0x1400
00297 #define GL_UNSIGNED_BYTE                  0x1401
00298 #define GL_SHORT                          0x1402
00299 #define GL_UNSIGNED_SHORT                 0x1403
00300 #define GL_INT                            0x1404
00301 #define GL_UNSIGNED_INT                   0x1405
00302 #define GL_FLOAT                          0x1406
00303 #define GL_FIXED                          0x140C
00304 
00305 /* PixelFormat */
00306 #define GL_DEPTH_COMPONENT                0x1902
00307 #define GL_ALPHA                          0x1906
00308 #define GL_RGB                            0x1907
00309 #define GL_RGBA                           0x1908
00310 #define GL_LUMINANCE                      0x1909
00311 #define GL_LUMINANCE_ALPHA                0x190A
00312 
00313 /* PixelType */
00314 /*      GL_UNSIGNED_BYTE */
00315 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
00316 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
00317 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
00318 
00319 /* Shaders */
00320 #define GL_FRAGMENT_SHADER                  0x8B30
00321 #define GL_VERTEX_SHADER                    0x8B31
00322 #define GL_MAX_VERTEX_ATTRIBS               0x8869
00323 #define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
00324 #define GL_MAX_VARYING_VECTORS              0x8DFC
00325 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
00326 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
00327 #define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
00328 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
00329 #define GL_SHADER_TYPE                      0x8B4F
00330 #define GL_DELETE_STATUS                    0x8B80
00331 #define GL_LINK_STATUS                      0x8B82
00332 #define GL_VALIDATE_STATUS                  0x8B83
00333 #define GL_ATTACHED_SHADERS                 0x8B85
00334 #define GL_ACTIVE_UNIFORMS                  0x8B86
00335 #define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
00336 #define GL_ACTIVE_ATTRIBUTES                0x8B89
00337 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
00338 #define GL_SHADING_LANGUAGE_VERSION         0x8B8C
00339 #define GL_CURRENT_PROGRAM                  0x8B8D
00340 
00341 /* StencilFunction */
00342 #define GL_NEVER                          0x0200
00343 #define GL_LESS                           0x0201
00344 #define GL_EQUAL                          0x0202
00345 #define GL_LEQUAL                         0x0203
00346 #define GL_GREATER                        0x0204
00347 #define GL_NOTEQUAL                       0x0205
00348 #define GL_GEQUAL                         0x0206
00349 #define GL_ALWAYS                         0x0207
00350 
00351 /* StencilOp */
00352 /*      GL_ZERO */
00353 #define GL_KEEP                           0x1E00
00354 #define GL_REPLACE                        0x1E01
00355 #define GL_INCR                           0x1E02
00356 #define GL_DECR                           0x1E03
00357 #define GL_INVERT                         0x150A
00358 #define GL_INCR_WRAP                      0x8507
00359 #define GL_DECR_WRAP                      0x8508
00360 
00361 /* StringName */
00362 #define GL_VENDOR                         0x1F00
00363 #define GL_RENDERER                       0x1F01
00364 #define GL_VERSION                        0x1F02
00365 #define GL_EXTENSIONS                     0x1F03
00366 
00367 /* TextureMagFilter */
00368 #define GL_NEAREST                        0x2600
00369 #define GL_LINEAR                         0x2601
00370 
00371 /* TextureMinFilter */
00372 /*      GL_NEAREST */
00373 /*      GL_LINEAR */
00374 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
00375 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
00376 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
00377 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
00378 
00379 /* TextureParameterName */
00380 #define GL_TEXTURE_MAG_FILTER             0x2800
00381 #define GL_TEXTURE_MIN_FILTER             0x2801
00382 #define GL_TEXTURE_WRAP_S                 0x2802
00383 #define GL_TEXTURE_WRAP_T                 0x2803
00384 
00385 /* TextureTarget */
00386 /*      GL_TEXTURE_2D */
00387 #define GL_TEXTURE                        0x1702
00388 
00389 #define GL_TEXTURE_CUBE_MAP               0x8513
00390 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
00391 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
00392 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
00393 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
00394 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
00395 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
00396 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
00397 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
00398 
00399 /* TextureUnit */
00400 #define GL_TEXTURE0                       0x84C0
00401 #define GL_TEXTURE1                       0x84C1
00402 #define GL_TEXTURE2                       0x84C2
00403 #define GL_TEXTURE3                       0x84C3
00404 #define GL_TEXTURE4                       0x84C4
00405 #define GL_TEXTURE5                       0x84C5
00406 #define GL_TEXTURE6                       0x84C6
00407 #define GL_TEXTURE7                       0x84C7
00408 #define GL_TEXTURE8                       0x84C8
00409 #define GL_TEXTURE9                       0x84C9
00410 #define GL_TEXTURE10                      0x84CA
00411 #define GL_TEXTURE11                      0x84CB
00412 #define GL_TEXTURE12                      0x84CC
00413 #define GL_TEXTURE13                      0x84CD
00414 #define GL_TEXTURE14                      0x84CE
00415 #define GL_TEXTURE15                      0x84CF
00416 #define GL_TEXTURE16                      0x84D0
00417 #define GL_TEXTURE17                      0x84D1
00418 #define GL_TEXTURE18                      0x84D2
00419 #define GL_TEXTURE19                      0x84D3
00420 #define GL_TEXTURE20                      0x84D4
00421 #define GL_TEXTURE21                      0x84D5
00422 #define GL_TEXTURE22                      0x84D6
00423 #define GL_TEXTURE23                      0x84D7
00424 #define GL_TEXTURE24                      0x84D8
00425 #define GL_TEXTURE25                      0x84D9
00426 #define GL_TEXTURE26                      0x84DA
00427 #define GL_TEXTURE27                      0x84DB
00428 #define GL_TEXTURE28                      0x84DC
00429 #define GL_TEXTURE29                      0x84DD
00430 #define GL_TEXTURE30                      0x84DE
00431 #define GL_TEXTURE31                      0x84DF
00432 #define GL_ACTIVE_TEXTURE                 0x84E0
00433 
00434 /* TextureWrapMode */
00435 #define GL_REPEAT                         0x2901
00436 #define GL_CLAMP_TO_EDGE                  0x812F
00437 #define GL_MIRRORED_REPEAT                0x8370
00438 
00439 /* Uniform Types */
00440 #define GL_FLOAT_VEC2                     0x8B50
00441 #define GL_FLOAT_VEC3                     0x8B51
00442 #define GL_FLOAT_VEC4                     0x8B52
00443 #define GL_INT_VEC2                       0x8B53
00444 #define GL_INT_VEC3                       0x8B54
00445 #define GL_INT_VEC4                       0x8B55
00446 #define GL_BOOL                           0x8B56
00447 #define GL_BOOL_VEC2                      0x8B57
00448 #define GL_BOOL_VEC3                      0x8B58
00449 #define GL_BOOL_VEC4                      0x8B59
00450 #define GL_FLOAT_MAT2                     0x8B5A
00451 #define GL_FLOAT_MAT3                     0x8B5B
00452 #define GL_FLOAT_MAT4                     0x8B5C
00453 #define GL_SAMPLER_2D                     0x8B5E
00454 #define GL_SAMPLER_CUBE                   0x8B60
00455 
00456 /* Vertex Arrays */
00457 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
00458 #define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
00459 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
00460 #define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
00461 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
00462 #define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
00463 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
00464 
00465 /* Read Format */
00466 #define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
00467 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
00468 
00469 /* Shader Source */
00470 #define GL_COMPILE_STATUS                 0x8B81
00471 #define GL_INFO_LOG_LENGTH                0x8B84
00472 #define GL_SHADER_SOURCE_LENGTH           0x8B88
00473 #define GL_SHADER_COMPILER                0x8DFA
00474 
00475 /* Shader Binary */
00476 #define GL_PLATFORM_BINARY                0x8D63
00477 #define GL_SHADER_BINARY_FORMATS          0x8DF8
00478 #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
00479 
00480 /* Shader Precision-Specified Types */
00481 #define GL_LOW_FLOAT                      0x8DF0
00482 #define GL_MEDIUM_FLOAT                   0x8DF1
00483 #define GL_HIGH_FLOAT                     0x8DF2
00484 #define GL_LOW_INT                        0x8DF3
00485 #define GL_MEDIUM_INT                     0x8DF4
00486 #define GL_HIGH_INT                       0x8DF5
00487 
00488 /* Framebuffer Object. */
00489 #define GL_FRAMEBUFFER                    0x8D40
00490 #define GL_RENDERBUFFER                   0x8D41
00491 
00492 #define GL_RGBA4                          0x8056
00493 #define GL_RGB5_A1                        0x8057
00494 #define GL_RGB565                         0x8D62
00495 #define GL_DEPTH_COMPONENT16              0x81A5
00496 #define GL_STENCIL_INDEX                  0x1901
00497 #define GL_STENCIL_INDEX8                 0x8D48
00498 
00499 #define GL_RENDERBUFFER_WIDTH             0x8D42
00500 #define GL_RENDERBUFFER_HEIGHT            0x8D43
00501 #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
00502 #define GL_RENDERBUFFER_RED_SIZE          0x8D50
00503 #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
00504 #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
00505 #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
00506 #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
00507 #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
00508 
00509 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
00510 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
00511 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
00512 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
00513 
00514 #define GL_COLOR_ATTACHMENT0              0x8CE0
00515 #define GL_DEPTH_ATTACHMENT               0x8D00
00516 #define GL_STENCIL_ATTACHMENT             0x8D20
00517 
00518 #define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
00519 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
00520 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
00521 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
00522 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS            0x8CDA
00523 #define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
00524 
00525 #define GL_FRAMEBUFFER_BINDING            0x8CA6
00526 #define GL_RENDERBUFFER_BINDING           0x8CA7
00527 #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
00528 
00529 #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
00530 
00531 /*-------------------------------------------------------------------------
00532  * GL core functions.
00533  *-----------------------------------------------------------------------*/
00534 
00535 GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
00536 GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
00537 GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
00538 GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
00539 GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
00540 GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
00541 GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
00542 GL_APICALL void         GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
00543 GL_APICALL void         GL_APIENTRY glBlendEquation( GLenum mode );
00544 GL_APICALL void         GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
00545 GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
00546 GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
00547 GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
00548 GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
00549 GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
00550 GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
00551 GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
00552 GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
00553 GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
00554 GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
00555 GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
00556 GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
00557 GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
00558 GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
00559 GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
00560 GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
00561 GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
00562 GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
00563 GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
00564 GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
00565 GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
00566 GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
00567 GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
00568 GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
00569 GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
00570 GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
00571 GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
00572 GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
00573 GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
00574 GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
00575 GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
00576 GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
00577 GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
00578 GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
00579 GL_APICALL void         GL_APIENTRY glFinish (void);
00580 GL_APICALL void         GL_APIENTRY glFlush (void);
00581 GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
00582 GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
00583 GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
00584 GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
00585 GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
00586 GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
00587 GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
00588 GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
00589 GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
00590 GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
00591 GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
00592 GL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
00593 GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
00594 GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
00595 GL_APICALL GLenum       GL_APIENTRY glGetError (void);
00596 GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
00597 GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
00598 GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
00599 GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
00600 GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
00601 GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
00602 GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
00603 GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
00604 GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
00605 GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
00606 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
00607 GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
00608 GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
00609 GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
00610 GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
00611 GL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const char* name);
00612 GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
00613 GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
00614 GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
00615 GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
00616 GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
00617 GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
00618 GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
00619 GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
00620 GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
00621 GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
00622 GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
00623 GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
00624 GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
00625 GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
00626 GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
00627 GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
00628 GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
00629 GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
00630 GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
00631 GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
00632 GL_APICALL void         GL_APIENTRY glShaderBinary (GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
00633 GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
00634 GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
00635 GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
00636 GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
00637 GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
00638 GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
00639 GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
00640 GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
00641 GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
00642 GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
00643 GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
00644 GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
00645 GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
00646 GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
00647 GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
00648 GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
00649 GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
00650 GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
00651 GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
00652 GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
00653 GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
00654 GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
00655 GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
00656 GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
00657 GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
00658 GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
00659 GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
00660 GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
00661 GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
00662 GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
00663 GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
00664 GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
00665 GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
00666 GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
00667 GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
00668 GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
00669 GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
00670 GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
00671 GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
00672 GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
00673 GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
00674 GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
00675 GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
00676 GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
00677 
00678 #ifdef __cplusplus
00679 }
00680 #endif
00681 
00682 #endif /* __gl2_h_ */

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